State objects are an event-oriented way of managing application state and reacting to changes.
It makes use of built-in features such as Proxy and EventTarget
to save code and give users less to remember.
By default, state changes are only queued up and processed in a microtask, allowing for batch-processing.
This means that for repeated changes to the same property, the user can decide to process all the changes in one go or even discard everything but the last value of each property.
That way one can easily avoid some types of unnecessary redraws, network requests, etc.
To make code more readable, the constructor defaults to adding an event listener that checks for a method called [prop]Changed in the state object, and calls it with the new value. This behaviour can be disabled by setting the methods option to false.
The state object also has a getter and setter pair for the `state` attribute, which simply accesses this same attribute on the proxy object. This is simply a convenience feature to save some typing on single-variable states.
defermethodsA simple counter state that prints a new count to the console every time it gets updated.
This example uses an event listener instead to get notified of all property changes. Collecting changes into a map is an easy way of de-duplicating their values and keeping only the last one.
The StorageState subclass of State implements the same API but is backed by a
Storage object.
By default, StorageState uses the
window.localStorage object, but you can change this by
passing the storage option in the constructor.
When using the value short-hand to have a different
StorageState for every individual value, these would
all override the same key in the storage. To remedy this, the
key option can be used to redirect reads and writes
of the "value" key to a different key in the storage.
Using a storage object comes with the disadvantage that all values must be stored in a serialised form, which won't work for all data and will break identity. Specifically, all values are converted to JSON strings for storage.
When a fallback option is needed, for example to support clients without
localStorage without breaking the page, the
MapStorage object implements the Storage API
and is backed by a plain JavaScript Map object.